using System;
using System.Collections.Generic;
using ns26;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("TB13_LethalPuzzles")]
	public class TB13_LethalPuzzles : MissionEntity
	{
		public Notification m_popup => method_3<Notification>("m_popup");

		public static Dictionary<int, string> s_minionMsgs => MonoClass.smethod_7<Class254<int>>(TritonHs.MainAssemblyPath, "", "TB13_LethalPuzzles", "s_minionMsgs")?.method_25();

		public TB13_LethalPuzzles(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TB13_LethalPuzzles(IntPtr address)
			: this(address, "TB13_LethalPuzzles")
		{
		}

		public new void PreloadAssets()
		{
			method_8("PreloadAssets");
		}

		public new bool ShouldDoAlternateMulliganIntro()
		{
			return method_11<bool>("ShouldDoAlternateMulliganIntro", Array.Empty<object>());
		}

		public new bool ShouldHandleCoin()
		{
			return method_11<bool>("ShouldHandleCoin", Array.Empty<object>());
		}
	}
}
